A futuristic space shooter where the object of the game is to destroy as many enemies as possible by locking on to them and shooting missiles. Working in a team, the game was created dynamically using Flash. I was responsible for most of the design and about half of the code.
The VR module was built to be a central hub for the entire systems section of the project. I also built a standard drop-down menu but this was a more intuitive and ultimately prettier way of getting around to the other modules.
This was my first endeavor into creating games for the internet. Using Director, I created a simple, yet fun game involving jumping and ducking the obstacles that the enemy throws at you.
The flight deck module outlines the various components found in the cockpit of the Cirrus. Clicking on anyone of the highlighted components brings a pop-up explaining its function.